

The challenges have been different from getting the project started to keeping players engaged by constantly delivering new content. Nestor: Squad has grown alongside KSP overtime. How has its crazy success affected you as a developer and in your improvement of the game? Gamereactor: Over the years, Kerbal has become a massively popular title.

With the title celebrating its 10th anniversary, we caught up with Nestor Gomez, Head of Production at Squad to discuss its legacy and upcoming sequel.

The acclaimed simulator has frequently collaborated with space agencies such as NASA over the years and it has been consistent in providing new updates and improvements (a new-gen console version is even planned for later this year). It has now been a decade since Kerbal Space Program first rocketed its way onto the scene and in that time it has seen some pretty remarkable achievements.
